Space Simulator

General Category => Development news => Topic started by: jcarrion on August 28, 2017, 10:36:31 AM

Title: 1.0.9 (Mobile)
Post by: jcarrion on August 28, 2017, 10:36:31 AM
hi Guys.

Some work-in-progress of the new 1.0.9 (universal ,i.e. for both Mobile and Desktop)

Please do note than in version 1.0.9 we ll start rolling out the new self-patcher system.That means that at any time (or every time you start the app ) the game will self-update with the latest missions, bug fixes ,etc..    this is gonna take quite a bit of coding , on the other hand , will be probbably the last physical Update required , as after then , we can add missions, features, etc... directly , with no further need to update (and hence me start beggin again for reviews, 5-stars and so ;) )

Also , the HTML Server/Broswer ( yep , the game has a mini-web-server inside to serve the menu-pages ! ) , has been updated, allowing nice colorfull menues,  and most importantly RESIZEABLES , (as when you do CTrl-mouse wheel in Chrome ) , to select the size  ,etc.. of the html menu pages.

A new -more showable GUI system ,icon-based is being created , at the same time we are fixing those anoying GUI bugs ,etc..

and much more . Stay tuned :).
Title: Re: 1.0.9 (Mobile)
Post by: Kmassie92 on August 28, 2017, 04:59:20 PM
Wow this looks awesome great job I will definitely give another great review once it releases as I always do oh and can you please let me know when beta testing starts so I can help out thanks keep up the great work😀
Title: Re: 1.0.9 (Mobile)
Post by: MichaelEggert on October 04, 2017, 03:29:35 PM
as i mentioned before (and rated you 5-stars) this simulation is absolutly fantastic.... i really look forward to the newest version.

I just hope you will not change it in a way that my iPad2 cannot run it any longer. I have iOS 9.3.5 and cant upgrade to 10 or 11 because of iPad constraints, and i would be really sorry if at some time this great simulation would not run any longer on my pad.

By the way, is the Steam version of the space simulator already out or do you know about how long it might take for release? I just dont want to miss it, looking forward to all the new features (like the real simulated sub-systems etc)

Title: Re: 1.0.9 (Mobile)
Post by: Marz13 on October 07, 2017, 03:57:59 AM
I'm finally back on the message board, yea. I left to start a guild on a new mmorpg, and Forgot my password!   It took a couple of tries but I got it reset.
And now I can see the new posts and pics. Awesome.  Really looks good, way to go. 👍🚀
Title: Re: 1.0.9 (Mobile)
Post by: ApolloGirl on October 07, 2017, 12:57:12 PM
@Kmassie92 will keep you updated on next iOS beta when it's ready.

@MichaelEggert Space Simulator will still work on iPad 2. The iPad 2 is still one of our main targeted devices. The only one we're considering future support for is the iPhone 4.

@Marz13 Welcome back to the forum!
Title: Re: 1.0.9 (Mobile)
Post by: Kmassie92 on October 07, 2017, 01:49:03 PM
Ok thank you so much
Title: Re: 1.0.9 (Mobile)
Post by: Marz13 on October 07, 2017, 03:43:26 PM
Thanks ApolloGirl!
Title: Re: 1.0.9 (Mobile)
Post by: MichaelEggert on October 09, 2017, 09:37:04 AM
Thanks ApolloGirl, thats really great news!

One question: as mentioned i use an iPad 2 with 64GB, and a lot of free memory.... so there should be no problems running this sim, right?

Still it crashes regulary, especially when it has to calculate a lot like descending on the moon shortly before touchdown.

I dont have any other apps running in the background, and use the settings of "phone" because when i use "tablet" i have the feeling it crashes even more often..... and i set the grafics to rather low....

Do you have any idea why this could be? Are there any programms incompatible with space simulator which you know of..... or do you know a trick to maybe clear the memory of the ipad even more (in case there is some old data etc)? Any clue what i can do? I would like to have a lunar mission from liftoff till splashdown, but no way...... every time it crashes after some time.....

I would like to send you the debug screen but i cant post a pic here (or at least havent found out how)

Any help would be greatly appreciated


Title: Re: 1.0.9 (Mobile)
Post by: ApolloGirl on October 19, 2017, 01:47:58 PM
HI MichaelEggert, it'd be helpful to see the debug screen. To post just attach with the Insert Image button. It's picture frame with a green plus sign at the bottom right corner.
Title: Re: 1.0.9 (Mobile)
Post by: Glowworm51 on October 27, 2017, 10:12:42 AM
I am not sure if it's the same problem, but I posted a similar issue (under bugs) back in July. When I undock the LM from the CSM in lunar orbit, I get a message saying sometime along the lines of 'LM needs to be docked with LM in order for separation to occur'. I then know that despite the fact that the descent seems to go fine, the LM will crash on landing with the loss of hull and all crew. If I save and reload before undocking, the landing works fine. I thought I had found a solution, but was wrong. Very frustrating! Also struggling to know how to include a screen shot.

Title: Re: 1.0.9 (Mobile)
Post by: Glowworm51 on October 27, 2017, 10:30:13 AM
Just to add, that when I successfully land (after saving and loading), the altitude on landing shows as 4m.
Title: Re: 1.0.9 (Mobile)
Post by: jcarrion on November 02, 2017, 09:34:53 AM
yep , this is a well known bug. If you play non-stop from TrnaspositionRotationDocking to Moon landing , the collision of the LM is somehow bigger than It should be , and IT will crash prematurely ..  Simply saving & loading will fix the issue
Title: Re: 1.0.9 (Mobile)
Post by: Glowworm51 on November 02, 2017, 04:17:16 PM
Thanks - just to add that I have managed a Mars landing from docking with the Altair Lander, and then a take-off, redock with orbiting SLS and return to Earth.
Title: Re: 1.0.9 (Mobile)
Post by: MichaelEggert on November 06, 2017, 03:59:32 PM

hi, sorry i still cant post a picture here.... on my browser (Chrome) i dont see a small picture frame with a green with a green +, but anyways, i will just write down the data of the debug info screen:

Device: 1 iPad 2.2
Textures loaded: 55
Textures pixels: 10891264
Texture limit (px): 24000000
Texture record (px): 21131264
DRigidBody(s): 25
RenderQuality high: false
CPU: 1 GPU: 1.5
Celestial Reference: Earth
Spacecraft stage: Saturn C5/Clone
Scattering: true
5Team: false
Mobile: false
07/16/1969 16:47:52

Hope this helps