collapse

Author Topic: Irradiance ..  (Read 796 times)

jcarrion

  • Administrator
  • Sr. Member
  • *****
  • Posts: 396
    • View Profile
Irradiance ..
« on: March 31, 2017, 05:19:49 AM »
we have developed  a new way of lighjting the spacecraft's interiors.   Given the specifics of a very small windows, a very bright (or dark) exterior , a new lighting solution was needed to achieve photorealistic interiors. 

now we compute the total light that enters throught the window , and compute the average number of bounces until it lights the entire cockpit.  Sounds easy , but coding a shader that does that in a reasonable time is not that easy. :)

Cockpits look now something like this : (Please note the earth's luminosity bathing the interior as it enters from the windows.

 

Recent Posts / Topics

New Version AVAILABLE (1.0.8 ) by bobby101165
[July 19, 2017, 02:13:47 PM]


cockpit rendering pipeline by Marz13
[July 15, 2017, 04:06:45 AM]


Target? by ApolloGirl
[June 24, 2017, 01:48:56 PM]


Just for fun by jcarrion
[June 13, 2017, 06:32:19 PM]


Space Simulator Operating System. by Marz13
[June 06, 2017, 01:08:22 PM]


When will 1.0.8 for mobile be released by Kmassie92
[June 05, 2017, 10:48:07 PM]


Option to control weather and time of day for mobile please by Kmassie92
[June 03, 2017, 09:44:01 PM]


Better space shuttle detail for mobile please by Kmassie92
[May 27, 2017, 12:41:46 PM]


Skylab for mobile please by Kmassie92
[May 24, 2017, 05:03:36 PM]


Mobile version 1.0.8 and potential by Kmassie92
[May 23, 2017, 04:03:16 AM]


Apollo 13 modes by jcarrion
[May 18, 2017, 07:12:08 PM]


New Docking MFD Window by Marz13
[May 13, 2017, 03:12:30 PM]