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Author Topic: Colorimetry( RAL) of the Command Module's control panel?  (Read 2249 times)

jcarrion

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Colorimetry( RAL) of the Command Module's control panel?
« on: March 14, 2017, 10:04:45 AM »
Anyone would know which is the actual color reference of this ? Either in rgb/ or even better the  RAL  code

hmelo25

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Re: Colorimetry( RAL) of the Command Module's control panel?
« Reply #1 on: March 14, 2017, 06:32:01 PM »
Hex Color: 879885

RGB:
R: 135
G: 152
B: 133

RAL 6021

This site is very helpful:
http://rgb.to/hex/879885

jcarrion

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Re: Colorimetry( RAL) of the Command Module's control panel?
« Reply #2 on: March 15, 2017, 06:53:57 PM »
Re: Colorimetry( RAL) of the Command Module's control panel?

hmelo25

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Re: Colorimetry( RAL) of the Command Module's control panel?
« Reply #3 on: March 16, 2017, 04:08:42 PM »
WOW! If this is the Simulator, it is getting closer to the real thing! it looks awesome.

jcarrion

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Re: Colorimetry( RAL) of the Command Module's control panel?
« Reply #4 on: March 17, 2017, 08:23:28 AM »
WOW! If this is the Simulator, it is getting closer to the real thing! it looks awesome.
Well ,that was the unlit 3D model. In reality ,  it looks more realistic than that.Im trying to improve the illumination , (essentially the interior of the CM is a black box , with tiny windows ,  so the normal  3D games lighting  won't work . Instead ,Im coding some new lighting ( based in irradiance/luminance , obscurance ) to get the correct   feeling of a dark cockpit with small windows that -occassionally - allow  sunlight in.

The pictures below show the actual in-game  footage . Upper one ( with 1 bounce irradiance )  Bottom one  with 2 bounces  irradiance . 

This runs at 30fps with a 80 US$  video card.
« Last Edit: March 17, 2017, 08:25:47 AM by jcarrion »

Perkele6666

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Re: Colorimetry( RAL) of the Command Module's control panel?
« Reply #5 on: March 17, 2017, 03:26:56 PM »
Nice so GTX 760 should run this at full settings + 60fps?

 

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