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Messages - jcarrion

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1
Development news / 1.0.9 (Mobile)
« on: August 28, 2017, 10:36:31 AM »
hi Guys.

Some work-in-progress of the new 1.0.9 (universal ,i.e. for both Mobile and Desktop)

Please do note than in version 1.0.9 we ll start rolling out the new self-patcher system.That means that at any time (or every time you start the app ) the game will self-update with the latest missions, bug fixes ,etc..    this is gonna take quite a bit of coding , on the other hand , will be probbably the last physical Update required , as after then , we can add missions, features, etc... directly , with no further need to update (and hence me start beggin again for reviews, 5-stars and so ;) )

Also , the HTML Server/Broswer ( yep , the game has a mini-web-server inside to serve the menu-pages ! ) , has been updated, allowing nice colorfull menues,  and most importantly RESIZEABLES , (as when you do CTrl-mouse wheel in Chrome ) , to select the size  ,etc.. of the html menu pages.

A new -more showable GUI system ,icon-based is being created , at the same time we are fixing those anoying GUI bugs ,etc..

and much more . Stay tuned :).

2
General Discussion / Re: Request a fuel buff for Altair:
« on: August 27, 2017, 09:40:03 AM »
well , until next version ( which will address this issue ) you can allways try using the "unlimited fuel" option for awhile . :)

3
General Discussion / New Version AVAILABLE (1.0.8 )
« on: July 13, 2017, 03:09:07 PM »
We have just released the latest ( 1.0.8 ) version for Space Simulator  (mobile ) for iOS.  Featuring lots of bug fixed , new -more intuitive - way to arrange IU  ,some Apollo 13 Scenarios , better custom mission designer, better autopilot control , etc.. etc. etc

As usual , we are fully deppendent on your ratings and reviews . Every time we upload a new version, we need you to re-write  a review , and re-rate the app with 5 (or more ;) ) stars. This way we can keep on going developing the sim  with new features ,etc.... 

Thanks ! .

4
Development news / cockpit rendering pipeline
« on: July 12, 2017, 09:43:21 AM »
cockpit real time radiosity.

5
General Discussion / Re: Just for fun
« on: June 13, 2017, 06:32:19 PM »
hey , that's cool !

6
Development news / Re: Space Simulator Operating System.
« on: June 06, 2017, 12:32:12 PM »
2 bounces Natural-Light( tm)  lighting. Pc/Mac

7
Development news / Re: Space Simulator Operating System.
« on: June 05, 2017, 10:37:09 AM »
new Attitude Ball  MFD mode..

8
Development news / Re: Space Simulator Operating System.
« on: June 05, 2017, 10:28:17 AM »
random screenshot of the day...

9
General Discussion / Re: When will 1.0.8 for mobile be released
« on: June 04, 2017, 12:05:35 PM »
hi . I think you should have received the 1.0.8 beta version by now .  Its has the new logo .

10
General Discussion / Re: When will 1.0.8 for mobile be released
« on: June 03, 2017, 10:00:13 AM »
hi ! , 
we are beta-testing it as we speak . If everything goes ok it will be out next week  ...
Thanks!

11
hi ! . 

well ,the models are too dificult to change . We have the old ones (mobile ) and the newer ones (multi-million polys ) for Steam.  Adding new models would be non-cost effective nor in time nor money

however ,,we are adding some interesting Space Shuttle   abort scenaarios , (RTLS , TAL , etc.. ) ,

12
Development news / Apollo 13 modes
« on: May 18, 2017, 07:12:08 PM »
Mobile version 1.0.8  will feature some challenges (Apollo13 )

13
Development news / New Docking MFD Window
« on: May 12, 2017, 11:10:04 AM »
here is the new -more visual  MFD Docking window . With analog bars showing relative, absolute speeds, and distance , the missing grid for the relative attitudes,  detection of no-docking target , and a better automated docking procedure. Out very soon in 1.0.8 MOBILE.

14
There are a number of docking scenarios to play in this game. Here is the general procedure for performing a rendezvous/docking with a target vehicle.

1. Open the "DOCK" panel.
2. Hit "DIRCT" (direct) to point your spacecraft at the target.
3. Throttle up to move towards the target. The AVEL (absolute velocity) will reduce.
4. Retrograde in preparation for the next maneuver.
5. As you approach the target, there will come a point when the AVEL will stop decreasing. From now on you will not get any closer to the target moving in this direction. Throttle up in retrograde position to brake relative to your target until the RVEL (relative velocity) is 0m/s.
6. "DIRCT" once again to the target and repeat the direct/retrograde process until you are close enough to the target to make the final maneuvers manually with the RCS engines.

This is a video of Gemini 6 approaching Gemini 7 using this method:
https://youtu.be/EoO5auUZMug

15
General Discussion / Re: PC version of space simulator
« on: April 25, 2017, 11:23:04 AM »
hi Vincent .
yep .coming along nicely . Probbably next month (give or take a few weeks ) we will be releasing some sort of beta-version :)

Thanks Vincent.

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