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Messages - ApolloGirl

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1
General Discussion / Re: Maneuvering the spaceship
« on: May 22, 2018, 11:33:35 PM »
Hi Vincent,

Could it be because there is an autopilot on? When an autopilot is on, there is a green dot on the tab.

2
General Discussion / Space Shuttle dock with ISS
« on: May 16, 2018, 03:56:42 PM »
Hi all,

Here are a couple of videos of gameplay footage of the second Space Shuttle scenario - Space Shuttle ISS Rendezvous.

The steps are roughly as follows:
1) RETRO relative to the docking target until relative velocity is about 0m/s.
2) Point to the target and get as close as possible to within about a couple of hundred meters.
3) Kill relative velocity.
4) Use manual control to align the spacecraft with the docking port.
5) And finally, use RCSTRAN to complete docking.

In this particular scenario, as the docking port of the ISS is on the other side, fly the Shuttle pass it and approach from the other side.

Hope this helps.

Space Shuttle ISS docking part 1
Space Shuttle ISS docking part 2

3
General Discussion / Re: ISS Docking
« on: May 15, 2018, 11:44:42 AM »
Hi masaki,

Are you selecting the RETRO in the DOCK mfd? This function retrogrades the spacecraft -relative- to the docking target. This is a different procedure to retrograding normally against its orbital direction. I will post a video on this soon.

4
Report your Bugs here! / Re: lever for yawing is missing?
« on: May 15, 2018, 09:08:12 AM »
Hi KevinPrasanna,

Thank you for your question. To liftoff the Space Shuttle is easy. The quickest way is to open the SHIP panel and hit LAUNCH. If you don't see the SHIP panel open the CONTROL tab at the top of the screen. If you want more challenge, select the MAN panel and use the throttle (slider on the left) and joystick to maneuver.

5
General Discussion / Re: ISS Docking
« on: May 11, 2018, 09:22:18 AM »
Hi David,

How close are you getting?
If you're the playing the ISS rendezvous mission, one way to approach the ISS is to:
1) RETRO relative to the ISS until relative velocity is about 0m/s
2) DIRCT fly towards the ISS as close as possible, to within 1km distance
3) RETRO to bring down relative velocity to 0m/s again
4) and then use MANUAL control to dock.
5) when you get really close, switch to RCSTRANS go move into place for that final bit

If you don't see the docking port which has a red light, CPLAN (coplanar) will point the Shuttle in that direction so you can maneuver your way there.

We will try to do a video to demonstrate this.

6
General Discussion / Re: ISS Docking
« on: May 10, 2018, 03:05:01 PM »
Hi David, thanks for your comment. We will look into this.

7
General Discussion / spacecraft staying in orbit
« on: April 10, 2018, 11:12:17 AM »
From time to time we'll get a question similar to the one below:
"
when I put myself in orbit around a planet and I accelerate time, the orbit change itself and I'm no longer in orbit".

The reason why it seems that you're going off orbit is because there are two types of orbits simulated in this game. The yellow orbit is the analytic orbit. This is the idealised orbit that we're all used to seeing in textbooks. These are usually circular or oval shaped orbits that wrap neatly around the planet. The is what an idealised orbit. This is how an orbit would look like if there were only the planet and the spacecraft in the entire space.

Of course, there are other celestial objects in the Universe and in the game. The actual path of the orbit is not as neat. It is affected by all the other objects in the space, albeit, to a much smaller extent.

To see the actual or real orbit that your spacecraft will take, you need to look at the pink orbit. This orbit is calculated numerically and represent that path your spacecraft will actually take. More often than not, this will always deviate from the yellow path.



EXAMPLE:

1) We try to go to the Moon. We adjust Delta-V and Delta-T until the yellow analytic orbit extends beyond the Moon. 



2) But we know for sure that the path that your spacecraft will travel won't be that simple. To see the REAL path of the spacecraft, hit the COMPUTE button to calculate the path numerically. You will see a pink path calculated. This the more like the actual path that a spacecraft would travel in this situation.



3) Here we see that the pink path is too short and we don't see what happens around the Moon. To see further into the future we simply increase the Sim Step slider to extend the calculation further.


In this image, we see clearly how the two orbits differ and how orbits will shift over time due to the presence and movement of other gravitational bodies in the simulated space and other factors, such as changing mass, etc.

8
General Discussion / menu text size
« on: March 09, 2018, 11:33:17 PM »
In case we didn't already mention, the menu text size in the Steam game is adjustable. If the text is too small just Ctrl and mouse scroll up to zoom in and increase text size.
---
And to increase the control window size, just drag on the bottom-right corner of the window to adjust accordingly.

9
General Discussion / Re: Release for Mac
« on: March 06, 2018, 11:15:58 PM »
Hi there

Yes we will be releasing for MAC in the coming weeks. The first MAC release won't have any major changes from the current pc version so it's a matter of finishing up the admin work and approval process and getting it out there.

Thanks for your patience!

10
General Discussion / STEAM QUICK LAUNCH GUIDE
« on: February 27, 2018, 09:15:59 AM »
As the Steam version is much more detailed, the launch procedure is slightly different. For the Steam version we recommend using the auto checklist option to run through the missions.

Use the CHECKLIST tab to select the corresponding checklist for your mission, then hit the AUTO button to run through the checklist automatically.

Here is the guide on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1265506618


11
General Discussion / Re: STEAM for PC is LIVE!
« on: February 27, 2018, 08:43:34 AM »
Hi Machala,

Those of you with the beta key have the retail version. We synced the two versions just before release to ensure that the beta and retail versions were the same to avoid confusion.

So no need to get it again :)

12
General Discussion / STEAM for PC is LIVE!
« on: February 26, 2018, 12:45:18 PM »
Hi everyone,

Space Simulator is now available for PC on Steam in Early Access. The game is available at a discounted price for a limited time:
http://store.steampowered.com/app/529060
 

Thank you all again for your patience and support!

13
General Discussion / steam release next Monday
« on: February 25, 2018, 11:39:24 AM »
I'm happy to announce that we'll be releasing Space Simulator for PC for Early Access on Steam Monday 25 Feb 2018. The game will be available at a discounted rate for a limited amount of time.

Thank you all for your patience and we hope to hear positive feedback!

14
General Discussion / programmers that put man on the moon
« on: February 20, 2018, 10:27:47 PM »
Much of the ground work of putting man on the moon was done by a bunch of young ambitious programmers that worked round the clock to meet NASA's impossible deadlines. The software running on the simulators was key to the success of the missions as every maneuver carried out onboard was calculated in advance by IBM computers in the Real-Time Computer Complex at Johnson Space Center. 

These are some of the programmers that helped achieve NASA's missions:
https://www.techrepublic.com/pictures/photos-the-computer-programmers-behind-nasas-apollo-missions/

15
Development news / Re: Steam Release Date
« on: February 18, 2018, 03:59:23 PM »
Hi peteduggan35,

The release date on Steam is set to Feb 2018 so we will stick to that. Indeed we are not making any major changes at this stage of the process. We are currently just waiting on a few administrative decisions to come through. We will launch before the end the month for PC and then followed by MAC.

Thank you all for your patience!

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