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Messages - machala

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Betatest Area / Re: Steam Version Beta Test Results
« on: December 14, 2017, 03:55:39 PM »
Additional item to annoyances:
(g) The Moon surface looks really weird on the verge of the lit and dark side, the some small portions of the "highlands" are lit while the surroundings are black which causes terrible flickering. It can be very well seen in the TEI scenario. Could this be remedied?

By the way - I'm starting to really believe no-one is actually reading this... :) Mighty developers, if you're reading this, please give us a sign! ;)

Betatest Area / Re: Steam Version Beta Test Results
« on: December 13, 2017, 05:20:07 PM »
(4) There is a graphical glitch/artifact seen through the cab windows during the lunar orbit phase of the mission. It looks like some kind of a line that rotates strangely when you move your position relative to the window.

By the way I've never seen anyone react to other people giving these bug reports, is anyone reading this at all I wonder?

Betatest Area / Steam Version Beta Test Results
« on: December 12, 2017, 08:04:25 PM »

my points from the beta test are following:

(1) The newest update (today) places the first mission (full pre-launch) at dawn, but the time shows 12:50 pm.

(2) When I move my view to the top of the cabin (holding right mouse button and moving the view to the very top) what sometimes happens is that the view starts slowly moving down by itself and the only way to reset it is to go to the external view and back.

(3) I believe the view should be limited when inside the cabin so that one does not see outside the cab. This happens also during the checklist auto - you see through the back wall during some of the checklists steps - kills immersion a lot.

Of course, many checklists and missions do not seem to work as expected, but I presume this will be fixed.


(a) there is a lot of shadow flickering of various switches when moving your view throughout the cab, impacts immersion a lot. If we could turn off shadwos for the elements causing this it would be great.

(b) A lot of sounds (especially engines) do not have very good loops and some contain a lot of crackling. If you can advise how to extract the sounds I could try to make better loops/remove the crackling.

(c) The Moon has a rather yellowish/brownish look while I believe it should be more monochrome (grey). The mobile version has a more geyish Moon, not sure why the Moon color was changed and do not believe the representation in the steam version is accurate.

(d) I don't see any graphical settings for resolution/fullscreen. Additionally - do you plan any settings for anti-aliasing? Especially on the Moon the level of terrain flickering is rather high. I set my own in the nvidia control panel, it's much better, but not quite perfect.

(e) Are you sure the CM's windows were covered by such a high level of condensed water? This effect looks cool, but I dont believe the astronauts' view was so much distorted by water droplets across all the window surfaces all the time...

(f) The Earth's atmosphere as seen from the orbit has sometimes some hilly look inside it. Interestingly it appears only for certain places, others are perfectly crisp. If needed I can upload a screenshot of what I mean. I know that the same thing appears in the mobile version, but perhaps it's just more apparent on a big screen...

And one additional suggestion: please think about changing the TTS voice to a male. Think it would be more appropriate for the Apollo program.

Betatest Area / Re: Steam Version Launch bug
« on: December 02, 2017, 03:14:46 PM »
Hi, you do not have the right version of Space Simulator. Please write to ApolloGirl or anyone who gave you the original code so that a new steam code is delivered to you.

General Discussion / Re: STEAM STEAM STEAM
« on: October 18, 2017, 07:41:24 PM »
Great news indeed. So the v0.1 will be released Dec 21, not earlier, right?

And by the way who is Stuka Games? :)


General Discussion / Re: STEAM! PC , Mac & Linux version
« on: July 28, 2017, 03:22:57 PM »

any news on the Steam version please? Originally it was expected it could be released for Christmas 2016, then during spring 2017, however it's almost August now and there's still no word...

Thank you very much!

All sounds great, but the small apps should not be free, you should charge a small amount for each.

Not that I as a customer would complain, but sometimes I really wonder what's your business model... ;-) 

And even for us customers it's better to see your company in a good financial situation rather than see you close down...

General Discussion / Re: Fauvorite scripting language?
« on: January 03, 2017, 08:34:40 AM »
I think LUA definitely cannot be a bad choice. I'd go for it.

Development news / Re: Steam
« on: December 17, 2016, 12:28:34 PM »
Great! So when? :-) 

Please do not release it tomorrow, release it today!  ;-)

Development news / Re: STEAM: Procedural Lunar Surface
« on: December 12, 2016, 09:57:04 AM »
Looks fantastic! Can we hope for the first steam version before Christmas?

Development news / Re: 1.0.7 Screengrabs
« on: September 29, 2016, 07:04:31 AM »
WOW, how close are we to the first steam beta?

General Discussion / PC Version
« on: July 22, 2016, 09:40:27 AM »

can I please ask how close are we to the PC version?

If the game is in a usable state you could probably release this first as a Steam early access game. This could even get you some money before the development is finished.

Betatest Area / Re: android 1.6 test version - bugs
« on: May 30, 2016, 08:06:41 PM »
I also had a problem with the tutorial scenarios not starting up... Is it fixed too please?

General Discussion / Re: Future developments
« on: February 24, 2016, 09:52:43 PM »
Any idea when the pc version could be ready? More like weeks? Or months? Or more?

Development news / Re: Android Version 1.0.4 is READY FOR SALE
« on: November 03, 2015, 01:14:55 PM »
The worst case scenario got even worse apparently. Tuesday and I see Google play still at 1.0.4 ;)

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