Author Topic: STEAM version: the whole entry hatch is used as a window, not just the bulleye  (Read 299 times)

MichaelEggert

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Hi team.... first of all i want to congratulate you all to this fantastic and ultra-realistic space simulation.... not an arcade-like game like all the others but real science based and still fun simulation.

I hope that soon more missions and vehicles will come for the Steam version and that you keep on improving the mobile version.

But now to my problem - possible bug:

In the PC steam version if you sit in the command module view i can see through all windows (which is ok) but the centermost window looks nothing like the bulleye window which really was in the entry hatch but it looks more like the whole entry hatch is just missing or would be of glass.
You have a great panorama like view but this is just not right..... i checked many original fotos and there should be only a small round bulleye in the entry hatch.
The funny part is that i believe when i first installed the PC version and played it that the hatch was visible and there was a bulleye, and i was glad to see this because in the iOS version this problem occurs too and always bothered me. But now when i play i always have a very big rectangular window to look out of the CM.


Michael

MichaelEggert

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alright, a little update:

i found when you run on auto-checklist then the entry hatch gets really closed, so then you see the hatch with the bulleye, everything ok.

But when i did the manual launch i seem to have not pressed the "lock door" botton because i could launch with apparently the door open.... which would be a rather interessting mission ;-)

So maybe you make something that it is only possible to launch AFTER the entry hatch is really closed and locked ;-)

MichaelEggert

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well i tried it again a few times..... the problem is that i cant find a "button" to close the hatch.... when i click on this topic on the checklist nothing happens.

to close the hatch i have to let the autopilot run the checklist.... but i just cant do it manually.... where is this "close" function hidden ;-)

and of course, as i suggested, there should be a "NO GO" if the crew wants to launch without the hatch closed.... flying in earth orbit with the door open kind of kills the simulation feel ;-)

MichaelEggert

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Sorry i still could not post pictures here.... i made a nice one with the Apollo in earth orbit and the hatch is still open.... ready for a space-walk anyone?

Please fix this.... it kills the feeling.....