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Messages - MichaelEggert

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Sorry i still could not post pictures here.... i made a nice one with the Apollo in earth orbit and the hatch is still open.... ready for a space-walk anyone?

Please fix this.... it kills the feeling.....

well i tried it again a few times..... the problem is that i cant find a "button" to close the hatch.... when i click on this topic on the checklist nothing happens.

to close the hatch i have to let the autopilot run the checklist.... but i just cant do it manually.... where is this "close" function hidden ;-)

and of course, as i suggested, there should be a "NO GO" if the crew wants to launch without the hatch closed.... flying in earth orbit with the door open kind of kills the simulation feel ;-)

alright, a little update:

i found when you run on auto-checklist then the entry hatch gets really closed, so then you see the hatch with the bulleye, everything ok.

But when i did the manual launch i seem to have not pressed the "lock door" botton because i could launch with apparently the door open.... which would be a rather interessting mission ;-)

So maybe you make something that it is only possible to launch AFTER the entry hatch is really closed and locked ;-)

Hi team.... first of all i want to congratulate you all to this fantastic and ultra-realistic space simulation.... not an arcade-like game like all the others but real science based and still fun simulation.

I hope that soon more missions and vehicles will come for the Steam version and that you keep on improving the mobile version.

But now to my problem - possible bug:

In the PC steam version if you sit in the command module view i can see through all windows (which is ok) but the centermost window looks nothing like the bulleye window which really was in the entry hatch but it looks more like the whole entry hatch is just missing or would be of glass.
You have a great panorama like view but this is just not right..... i checked many original fotos and there should be only a small round bulleye in the entry hatch.
The funny part is that i believe when i first installed the PC version and played it that the hatch was visible and there was a bulleye, and i was glad to see this because in the iOS version this problem occurs too and always bothered me. But now when i play i always have a very big rectangular window to look out of the CM.


Development news / Re: 1.0.9 (Mobile)
« on: November 06, 2017, 03:59:32 PM »

hi, sorry i still cant post a picture here.... on my browser (Chrome) i dont see a small picture frame with a green with a green +, but anyways, i will just write down the data of the debug info screen:

Device: 1 iPad 2.2
Textures loaded: 55
Textures pixels: 10891264
Texture limit (px): 24000000
Texture record (px): 21131264
DRigidBody(s): 25
RenderQuality high: false
CPU: 1 GPU: 1.5
Celestial Reference: Earth
Spacecraft stage: Saturn C5/Clone
Scattering: true
5Team: false
Mobile: false
07/16/1969 16:47:52

Hope this helps



Development news / Re: 1.0.9 (Mobile)
« on: October 09, 2017, 09:37:04 AM »
Thanks ApolloGirl, thats really great news!

One question: as mentioned i use an iPad 2 with 64GB, and a lot of free memory.... so there should be no problems running this sim, right?

Still it crashes regulary, especially when it has to calculate a lot like descending on the moon shortly before touchdown.

I dont have any other apps running in the background, and use the settings of "phone" because when i use "tablet" i have the feeling it crashes even more often..... and i set the grafics to rather low....

Do you have any idea why this could be? Are there any programms incompatible with space simulator which you know of..... or do you know a trick to maybe clear the memory of the ipad even more (in case there is some old data etc)? Any clue what i can do? I would like to have a lunar mission from liftoff till splashdown, but no way...... every time it crashes after some time.....

I would like to send you the debug screen but i cant post a pic here (or at least havent found out how)

Any help would be greatly appreciated



Development news / Re: 1.0.9 (Mobile)
« on: October 04, 2017, 03:29:35 PM »
as i mentioned before (and rated you 5-stars) this simulation is absolutly fantastic.... i really look forward to the newest version.

I just hope you will not change it in a way that my iPad2 cannot run it any longer. I have iOS 9.3.5 and cant upgrade to 10 or 11 because of iPad constraints, and i would be really sorry if at some time this great simulation would not run any longer on my pad.

By the way, is the Steam version of the space simulator already out or do you know about how long it might take for release? I just dont want to miss it, looking forward to all the new features (like the real simulated sub-systems etc)


totally agreed.... i already checked and updated my 5 star review on apple store


General Discussion / Re: how to move freely around in the cockpit (1.07)
« on: December 08, 2016, 03:17:50 PM »
Hi....i will send you a few screenshots tomorrow, and thamks for helping me.

Today i deleted about 6k pics that were on the iPad, and tons of apps....just to be sure its not a problem because too much stuff on looks like the simulator runs much more stable now, only have crashes now and then....much less.

It works best for me if i close the app after one mission and restart it for the next mission, usually then its pretty stable.
But when i change to a new mission without closing the app the crash chances are much higher, and changing a mission 2 or 3 times results almost guaranteed in a crash

Should i send you screenshots of every option of the debug mode or do some special stuff that will help you figure out the problem?

General Discussion / Re: how to move freely around in the cockpit (1.07)
« on: December 07, 2016, 12:11:57 PM »
well.... i completly deinstalled the app and reinstalled it, just to be sure..... still the message shows up "pre-production evaluation copy. Not for release" when you switch on debug info.

i switched to rather low grafic and it seems to run more stable..... was able to fly the Gemini docking with agena vehicle mission... i docked, fired up the agena until i had a good orbit, then decellerated for de-orbit, staged the vehicle until it was only the Gemini capsule left running on program 63 for powered re-entry..... and when i was about 120 km alt the program crashed...

General Discussion / Re: how to move freely around in the cockpit (1.07)
« on: December 06, 2016, 03:22:11 PM »
hi... thanks for the quick reply

i would like to send you the screenshots, but i havenīt figured out yet how this works here in this forum.... 

the debug info tells me: "pre-production evaluation copy. Not for release"

i use an iPad 2 with 64GB, and when i play space simulator i have no other apps running so there should be enough calculation power to run this smooth.

maybe you can tell me some ideas for the config menu so that the game runs more smooth and more stable.

i will send you the screenshots as soon as you tell me how i can somehow attach them here or you give me an email address to send them to.

as for when exactly the crashes occur, i havent kept track yet but will in the future.... i remember with the first Gemini mission it crashed before i was even in orbit, and with the Apollo launch it crashed after achieving orbit but before TLI

thanks a lot


General Discussion / Re: how to move freely around in the cockpit (1.07)
« on: December 06, 2016, 09:52:29 AM »
ah ok, thank for the quick reply..... too bad it doesnt work for tablets..... by the way, on my iPad2 with 64 GB RAM the program crashes pretty often.... when i set it on minimal grafic it is rather stable but still a lot of crashes.... hope you will have a lot of crash reports at the moment so that you can bring up a patch rather soon..... i love this simulation but at the moment it rather spoils the fun.

General Discussion / how to move freely around in the cockpit (1.07)
« on: December 05, 2016, 04:01:05 PM »
I read that in the new version 1.07 it is possible to move the point of view around is this done on the iOS version?

Feature Request / space shuttle realistic scale - back to old shuttle orion
« on: November 18, 2016, 01:57:37 PM »
i know that you all are pretty busy cleaning 1.07 from bugs and getting it out, but i still have 2 suggestions that you might consider:

1) please fix the scale of the space shuttle in regard to the tank and the booster rockets..... one of those is either much too large or much too small.... thanks

2) the new Orion shuttle looks very "sci fi" and strange to me..... such a flat round thing..... could you please bring back the old classic "2001 space odyssey" orion shuttle..... of course itīs not so new but it is as realistic or unrealistic as the other one, just that it looks really classic

Hope you dont mind my suggestions..... keep on the good work, your simulator is really fantastic!!!

Feature Request / how about abort scenarios
« on: November 10, 2016, 08:54:45 AM »
Well....we all know that in reality not everything goes as i would really love to have the option of aborting a launch.

There were different abort scenarios, depending on how far the launch already proceeded when the emergency occured....

First there was the launch escape tower that could be fired manvually or automatically, then after the first staging and the dropping of the LES the CM/SM would have been seperated from the Saturn and there were different possible landing sites....

It's like the ejector seat of an airplane....i feel that it really should be in any good simulator

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