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Topics - jcarrion

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Development news / 1.0.7 Screengrabs
« on: September 29, 2016, 04:30:02 AM »
Apollo-8       correct -stepper motor- oriented hi-gain antena .

Astronautics Forum / Apollo 11 Parking Orbit trajectory
« on: September 25, 2016, 10:14:29 AM »
here it is .

Astronautics Forum / Apollo 11 entire radio trasncript
« on: September 04, 2016, 05:25:59 PM »

General Discussion / STEAM! PC , Mac & Linux version
« on: August 29, 2016, 08:40:19 PM »
Greetings ! 

We are running a campaign on Steam to get Space Simulator approved to be released in PC (Windows ) , Mac OSX and Linux! 

If you have a Steam account -or know someone who does -  if you could vote for us ( its free )  that would make things easier for Space Simulator to be eventually published for PC /Mac/Linux ( and perhaps PS3 ).

here is the link :

A million THANKS!

Betatest Area / 1.0.7 Android Beta Preview notes:
« on: August 25, 2016, 04:38:39 PM »
Basicly , now we are incorporating walkthrought /tutorials , to most apollo missions ( the idea is to have them all implemented before next actual release ).

* There is a new option "(Realism/Autoplay)" that will execute all commands/programs/switches , etc required for the mission to be executed . 

Ideally , the final  product will be able to (with Autorun enabled ) take off from KSC , perform absolutely all the required programs , tuning , adjustments, docks, rotations, etc...    to Land on the Moon , in one go  .  This (beta)  version 1.0.7 allows to launch automatically into the right orbit at the right  time ,etc.. for moon interception. 

There are also much other AGC programs implemented . notably P12: (launch to moon's orbit -Eagle= )  will automatically ( or manually if not Autorun enabled ) turn into P72/P73 (Coelliptic Chase LOR ) and when /if  at a docking distance , enable P79 for the final full automated Lunar Docking.   Transfer , Eject , Prograde and go-home! . 

also , implemented (??) is P23 CIS Lunar Orbit trimming , in which we can request an  evaluate lunar minimum distance  for the given (DATA 1 ) Delta V , adjustable with +/- .  The computation takes into account the telemetry downlink and uplink time , so I ll take a couple/four seconds . Still some glitches tou .

Also , sometims in this beta , the ouside camera seems jammd. Just need to open (and close! ), the orbit window to -somehow - fix it..

Also implements back in the device all the current documentation , automatically compiled from this website browsable documentation  *may be 1-2- days older than the current-

and heaps of missions , bugfixes , etc.. more. 

Let me now any bugs out there :)

Some people are experiencing the text being too small to read.   We remember them all the windows are scalable , and hence you can make the buttons/text/controls as LARGE as required for small phones/etc.
small FONTS . on the current ( retail) version 1.0.6

By dragging the right-bottom  corner , you can resize the window /controls/button/fonts  as large as desired (Same scenario with a  larger  MFD window

The release of Space Simulator v1.0.6 has been an exciting time for us. Among other major improvements, we finished implementing our n-body solver orbit predictor, which allows beginner and intermediate level players to plan long distance missions with ease.

How is the orbit predictor different to previous versions?

In previous versions, our orbit planner only showed classic analytic orbits, which are perfect circles or ellipses. Of course, these are idealized orbits that work only in an empty Universe with two celestial bodies. They do not take into account the effect of gravity on the orbiting body by other nearby celestial bodies. The idea of a spacecraft orbiting a planet in a perfect ellipse, while conceptually useful, is not always accurate enough for our purposes. In reality orbiting spacecrafts follow complex paths, and this is particularly true in the case of our Earth and Moon, which have a large mass disparity.

In Space Simulator v1.0.6 you are able to compute the actual path of your spacecraft indicated by the pink line. This pink path is calculated numerically. You can adjust the Sim Cycle Length to push how far into the future you wish to calculate the orbital path.

See the below examples

Here we have Shuttle Orion orbiting the Moon. The analytic orbit around the Moon (yellow) shows your typical elliptical orbit. However, using the orbit predictor we compute a path (pink) that tells a very different story. The yellow orbit is actually unstable as our shuttle will eventually be pulled back to the Earth. Our Earth is so massive in comparison to the Moon that only very low orbits around the Moon can be stable. Below are two images showing this unstable orbit. The first is from the point of view of Earth (SIM:Earth) and the second the Moon (SIM:Moon).


Another classic example where we can make use of the orbit predictor is the Trans-Lunar Injection. In the below images we see that we can arrive at the Moon by projecting into an orbit that by itself does not actually reach the Moon at the apogee. As we get further from the Earth and closer to the Moon, the Moon exerts some gravitational force that pulls our shuttle just enough to get it into orbit.  


With the new orbit predictor there are now two orbit reference buttons. The "ORB" selects the reference of the analytic orbit (yellow) and the "SIM" selects the actual orbit (pink). Below is an example showing a stable lunar orbit with its actual path as seen from Earth.

We hope our new orbit predictor takes the simulation to a new level by giving a clearer view of the complexities and intricacies of space travel. Right from the beginning, our aim has always been to make our game as user friendly as possible for players at all levels. We hope to make our orbit predictor a neat and intuitive way of comprehending and controlling otherwise complex missions and maneuvers.

Development news / iOS (iPad/iPhone ) 1.0.6 version is OUT
« on: July 09, 2016, 12:41:13 PM »
As usual, please do remember to rate it ( stars/comments ) , as every new version requires a new rating again.  

We are highly dependent on those ratings for positioning on the appstore ,and hence sales and our ability to keep on improving it .

Thanks ! 


General Discussion / Android 1.0.6 is out
« on: May 31, 2016, 05:02:27 PM »
well , there is a new Android version  . 1.0.6 . It has soo many new things that can't be listed here : Orion , CEV , SLS , custom missions creator , new windows based GUI , new controls ,resizable windows,  3D terrains,  full Configurable options,   lots of fixes here and there.

Feel free to report  any bugs!

User's guide, tutorials, documentation / Whats new on 1.0.6
« on: May 08, 2016, 03:55:07 PM »
3D Altitude map for Earth , Moon , Mercury  ,Mars & Venus
Subdivided world tiles for extra terrain detail
Mars, Venus , Titan Rayleigh scattering
All planets & moons with collision / surface .
Surface objects
New Window GUI system
Spacecraft to Spacecraft Collision detection
new Shuttle 2010
new Space Launch System   + Orion CEV + Altair Lander
Aircrafts ( DC3 , Fighter ,etc )
All airport's are correctly placed
Roads ,   Urban Areas ( experimental )
Night city lights
"Post screenshot to Facebook"  button
New Aerodynamics model
Custom mission creation
Comprehensive graphics/rendering options
Numeric solver / Orbit predictor / Visual orbit solver
Reentry MFD mode
Buoyancy ( Orion CEV/ Apollo CM capsules )
Animated parachute,   Orion CEV/ Apollo CM capsules )

Development news / Contest: Design the new App logo /icon.
« on: May 08, 2016, 10:41:01 AM »
We are looking for a new -more professional  looking -  App Icon / Logo  , mainly for the AppStore , but also for Steam in the future.

Anyone good here designing icons? 

You would get your name on the credits! , a free Steam copy ,and perhaps in the future more (hopefully paid ) Graphic design work! 


Development news / New Window-based GUI
« on: April 08, 2016, 03:14:39 PM »
hi all . 
In order to merge both  the mobile and the  steam version of Space Sim , we have to rewrite the GUI/controls to a new windowed systtem. On Mobile , most windows will be full-screen if needed  , but still allowing the user to re-arrange them . also , we have decoupled the control/ship/mfds from the previous single panel,.

All this and  much more in 1.0.6 . When ?  -you guessed it- very soon ! :)

hi . 

Id like to know what is the average / most popular flight controller  around.   I ll later add some sort of customization options for exotic controllers, but would like to know what would be a good default settings ?

so , if you could indicate which (if any ) controller do you have on your desktop machine .. that would be great ! 

Thanks ! .

Development news / 1.0.6 Screenshots :)
« on: March 12, 2016, 07:46:39 PM »
some WIP Screenshots for version 1.0.6 (* iOs , Droids and -Steam- PC/Mac )

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