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Messages - ApolloGirl

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General Discussion / Re: Documentation
« on: April 01, 2016, 12:21:08 PM »
Hi Cyril,

Welcome to the forum!

Yes we're working on that as we speak. The reference guide is scheduled to be released with the Steam PC/MAC version later this year. The reference guide will be accessible in game as well as an external printable document. If you're interested we can sign you up for beta testing for the Steam version when it's ready?


Betatest Area / kindle fire phone testers
« on: March 27, 2016, 11:53:51 AM »
Hi all,

Good news we are closely approaching our next Android update v1.0.6. The game is now optimised to run on Kindle tablets so we are looking to launch Space Simulator on Amazon as well. 

Could anyone with a kindle fire PHONE interested in beta testing the game get in contact please?


Feature Request / Re: Space Shuttle Improvement
« on: March 26, 2016, 06:37:06 PM »

The next version of the game will have improved shaders which significantly tones down the shine of the shuttle, particularly on the bottom. 
Regarding the orbiter and landing gears, very well-spotted. We are committed to creating the most realistic simulator possible and intend to upgrade all the models for the Steam PC/MAC release later this year.

General Discussion / Re: insufficient storage
« on: March 23, 2016, 12:19:56 PM »
This is a common problem when installing Android apps in general. You'll often need more free space than indicated. 
To free up space you could try moving apps to the sd card where possible, and clearing the cached data.

General Discussion / Re: android performance
« on: March 20, 2016, 11:43:02 AM »
Hi, welcome to the forum!

For now the easiest way to increase performance on your Android device is to disable the rendering effects that are turned on by default in the 'Config' section, eg, the atmosphertic scattering, volumetric clouds, lightmapping, atmospheric haze, etc.
Some of these config changes will require restarting the game to take effect.

Future versions will have a more detailed Config menu with scalable settings to cover all devices from high end PCs to basic mobiles so that the game is guaranteed to run at an optimised framerate regardless of which type of device you are using.

General Discussion / Re: orbit planner help
« on: March 19, 2016, 04:17:17 PM »
Hi t4, welcome to the forum.
Which mission are you playing?
The Delta T button is only available when the orbit is more or less circular, ie, with eccentricity close to 0, so you'll need to adjust the delta V as needed until it shows up.

General Discussion / Re: Kick start
« on: August 14, 2014, 11:45:20 AM »
good luck on the campaign!

General Discussion / Re: Release date
« on: July 09, 2014, 05:37:27 PM »
sometime this year maybe??...

General Discussion / kickstarter
« on: July 09, 2014, 05:32:27 PM »
take my money now! ... what kind of rewards are on offer?

Feature Request / multiplayer
« on: July 07, 2014, 10:39:27 AM »
i know it's still early days, but maybe multiplayer in a future release?

General Discussion / manual
« on: July 06, 2014, 11:34:58 AM »
I hope all this stuff comes with a manual of some sort, or guide or something, for us newbies out there :)

it's gotta be PC because these images need to be enjoyed on a BIG screen.

General Discussion / mission destination
« on: July 04, 2014, 11:34:03 AM »
so how far can we go with this first version? I see that you can do landing on the moon, but it would be great to be able to go much further!

Betatest Area / Re: Betatest is starting very soon !
« on: June 29, 2014, 02:41:52 PM »
How do I enroll for beta testing?!

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