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Messages - Marz13

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16
Development news / Re: Space Simulator Operating System.
« on: February 09, 2017, 12:00:17 PM »
Very cool, and Double The Code! Now we all know what you've been up to. Thanks for the update.

17
General Discussion / Changes to Goolge's Rating System
« on: January 27, 2017, 03:11:06 AM »
Google has updated their Play Store rating.  Now app's are rated for Gameplay, Controls and Graphics separately. 
The orginal reviews are still there, but if you got your copy of Space Simulator from Google, you should pop over and update your rating.
Thanks everyone.

18
General Discussion / Re: Earth to Mars interplanetary travel
« on: January 18, 2017, 02:42:28 PM »
Very good tips.  I'll give that a try. Thanks.

19
There seems be an issue when use Radical in the orbit window.  

Shown in pic, I can run the radical pass the avialible delta v, and it doesn't flag it as insufficient. And after pressing go it doesn't subtract anything. It is gets stanger if you add change to the V or normal.  You can change them up near the available delta V, then use the radical run over the total delta V over the available delta V.  After hitting go, it will subtract from the available delta, but only a small amount.
I think since the change in radical is not getting flaged in the insufficient check, it allows bad values in the Subtract From Available Delta V function.  Let me know if you need me to run some more tests to help tract this down.
Thanks

20
General Discussion / Re: Earth to Mars interplanetary travel
« on: January 13, 2017, 04:50:26 PM »
I've had a few successful trips from Earth to Mars.  I'm not that good at it but I might have a tip or 2.
1st, try different launch date, try to start with Mars ahead of Earth in its orbit.
Do a burn to flatten you orbit to 0 deg inclination.
To get the craft to Mars, I increase Delta V to escape Earth, but I also increase my radical, sometimes after leaving earth. Note: If you increase your radical while close to Earth, you might want to be on the dark side, or you could push yourself into the Earth.

Increasing the radical will push the orbit off center of the sun.  I use the radical to "roll" my smaller orbit around the inside of mars's orbit.
Because my orbit is smaller, I can catch up to Mars.  I can "roll" a couple of times to correct the timing.
The more time you burn to increase you radical, "roll" your orbit, the wider your orbit will get. You can get going so fast you can't slow down enough the "capture" Mars.
This is not a great way to do a Earth/Mars transfer but you don't have to do one prefect burn, you can kind of steer your way there.
Hopefully some one will post a better method.
Good luck👍

21
General Discussion / Re: GET YOUR FREE STEAM KEY HERE!!
« on: January 06, 2017, 08:13:46 PM »
Hey that's a great idea for boosting ratings! 👍. I have already given a 5star rating, and I have my Steam money ready for when this comes out, but hopefully others will take advantage of this offer and we'll see a jump in rating rates.

22
General Discussion / Re: Fauvorite scripting language?
« on: January 02, 2017, 10:42:18 PM »
How much customization would this allow? Custom scenarios, custom crafts, custom controlls.  Could some-one change staging order?

23
That's awesome to hear. I'm eager to get my copy when the Steam release is ready. I hope you took a few days off to enjoy the holidays.

24
General Discussion / Re: Android v1.0.7 is out!
« on: December 30, 2016, 03:17:34 AM »
View of Saturn from orbit around Titan. Look at that tiny dot on Saturn. It's the moon Iapetus. Color filter applied.

25
General Discussion / Re: Android v1.0.7 is out!
« on: December 30, 2016, 03:14:03 AM »
Never could land safely. The chute just can't slow it down in the thin atmosphere.

26
General Discussion / Re: Continuing support on iOS/android worries
« on: December 28, 2016, 01:01:30 AM »
That's awesome. 😀

27
General Discussion / Re: Continuing support on iOS/android worries
« on: December 27, 2016, 09:43:50 PM »
I'll let jcarrion explain the details, because this his program, but as a fellow fan of Space Simulator I'll throw in my two cents. I'm sure your reveiw on the app store will have the greatest / most direct impact on keeping this app alive. Especially if you are using IOS (Apple). Their reviews are on a by version based.  
I'm saying, why not review on the app store AND Facebook. Then share your review and some on the great pics posted.

28
General Discussion / Re: Orbit Planner queries
« on: December 24, 2016, 12:57:54 AM »
Someone can correct me if I wrong, but this is settings for the purple orbit line.  SIM step is the number orbits it will render. Set Auto to make it refigure the orbit every time you change something. Compute it to refigure the orbit when the Auto is turn off. The SIM setting at the top is to set what body the render the orbit in reference to.   I think the green line is the simple orbit rendering. the SIM or purple orbit includes the effect of other bodies not just the one being selected.  I think.

29
General Discussion / Re: Android v1.0.7 is out!
« on: December 22, 2016, 04:35:07 AM »
Orion to Mars.  Try this several times. Got it under the 2year mark. It seem the Orion capsule is too heavy and it's parachute too small to land on Mars.  I'll Try a powered landing and see if I have better luck.

30
General Discussion / Re: Android v1.0.7 is out!
« on: December 16, 2016, 07:57:34 PM »
I hope to gain proficiency with the orbit planner and adjust the launch date to get a more realistic trip time.  Playing these spacecrafts is a lot of fun. And the graphics look great. Thank you.

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