well , Taylor .
Why can y'all not release the game now and just add updates along the way?
Producing a game like this takes a serious amount of resources . We have already invested 2 years on the making , (1 year full time! ) and it is not still really finished .We need final 3D ,models, missions , logos , art, game design issues, test the hell out of it , probbably iOS GameCenter connectivity ,etc .
If it were a PC game , the obvious way would be to release it via Steam ( early access or green light ,etc ) .But for iOS , the game needs to be finished and polished. Won't make it thought the store if it crashes. Also the opportunity window is just a couple weeks , so anything unfinished or a loose end would make all this 2 years of development pointless.
So basiclly the kickstarter is sort of a public funding campaign . It is very common nowdays , specially for projects half-way , to help getting it finished as soon as possible.
If we hit the target ... fantastic. If the campaign is unsuccessfull , well , we will finish the game -of course- but I can not afford to put more full-time on it , so it would take longer. On the years ,probbably . Same for the PC Oculus rift version and/or the Playstation ones.
anyway .. lets see how it goes the KS campaign !
cheers
J