Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ApolloGirl

Pages: [1] 2 3 ... 8
General Discussion / Re: How to translate forward or aft and..
« on: March 30, 2020, 10:32:45 PM »
Hi Gvndual, thanks for your question!

Yes pitch and roll are controlled with the joystick in the CONTROL panel, which should be open by default.
Yaw can be controlled with the RUDDER. This panel may not be open be default so you will have to open it.

General Discussion / looking for Chinese translators 中文翻译
« on: July 17, 2018, 07:04:30 AM »
Space Simulator was recently approved for publishing for Xiaomi in China. We are looking for people to help with English to Chinese translations to localise the game properly.
Any Chinese speakers interested please contact me for more detail.
我们的游戏最近被批准在中国出版小米。 我们正在寻找帮助英语翻译成中文的人来翻译游戏。 如果您有兴趣,请联系我了解更多详情。

General Discussion / Re: Question for what something is
« on: May 30, 2018, 11:45:39 AM »
That refers to the code that is common between the desktop and the mobile versions.

General Discussion / Re: Maneuvering the spaceship
« on: May 25, 2018, 10:18:35 AM »
The best scenario to test the keypad control is the Apollo 8 Earth Parking Orbit scenario. Can you try to see if you can control it there? The launch scenario is atypical in a lot of ways so you won't be able to move the Saturn V on the launchpad.

General Discussion / Re: Maneuvering the spaceship
« on: May 22, 2018, 11:33:35 PM »
Hi Vincent,

Could it be because there is an autopilot on? When an autopilot is on, there is a green dot on the tab.

General Discussion / Space Shuttle dock with ISS
« on: May 16, 2018, 03:56:42 PM »
Hi all,

Here are a couple of videos of gameplay footage of the second Space Shuttle scenario - Space Shuttle ISS Rendezvous.

The steps are roughly as follows:
1) RETRO relative to the docking target until relative velocity is about 0m/s.
2) Point to the target and get as close as possible to within about a couple of hundred meters.
3) Kill relative velocity.
4) Use manual control to align the spacecraft with the docking port.
5) And finally, use RCSTRAN to complete docking.

In this particular scenario, as the docking port of the ISS is on the other side, fly the Shuttle pass it and approach from the other side.

Hope this helps.

Space Shuttle ISS docking part 1
Space Shuttle ISS docking part 2

General Discussion / Re: ISS Docking
« on: May 15, 2018, 11:44:42 AM »
Hi masaki,

Are you selecting the RETRO in the DOCK mfd? This function retrogrades the spacecraft -relative- to the docking target. This is a different procedure to retrograding normally against its orbital direction. I will post a video on this soon.

Report your Bugs here! / Re: lever for yawing is missing?
« on: May 15, 2018, 09:08:12 AM »
Hi KevinPrasanna,

Thank you for your question. To liftoff the Space Shuttle is easy. The quickest way is to open the SHIP panel and hit LAUNCH. If you don't see the SHIP panel open the CONTROL tab at the top of the screen. If you want more challenge, select the MAN panel and use the throttle (slider on the left) and joystick to maneuver.

General Discussion / Re: ISS Docking
« on: May 11, 2018, 09:22:18 AM »
Hi David,

How close are you getting?
If you're the playing the ISS rendezvous mission, one way to approach the ISS is to:
1) RETRO relative to the ISS until relative velocity is about 0m/s
2) DIRCT fly towards the ISS as close as possible, to within 1km distance
3) RETRO to bring down relative velocity to 0m/s again
4) and then use MANUAL control to dock.
5) when you get really close, switch to RCSTRANS go move into place for that final bit

If you don't see the docking port which has a red light, CPLAN (coplanar) will point the Shuttle in that direction so you can maneuver your way there.

We will try to do a video to demonstrate this.

General Discussion / Re: ISS Docking
« on: May 10, 2018, 03:05:01 PM »
Hi David, thanks for your comment. We will look into this.

General Discussion / spacecraft staying in orbit
« on: April 10, 2018, 11:12:17 AM »
From time to time we'll get a question similar to the one below:
when I put myself in orbit around a planet and I accelerate time, the orbit change itself and I'm no longer in orbit".

The reason why it seems that you're going off orbit is because there are two types of orbits simulated in this game. The yellow orbit is the analytic orbit. This is the idealised orbit that we're all used to seeing in textbooks. These are usually circular or oval shaped orbits that wrap neatly around the planet. The is what an idealised orbit. This is how an orbit would look like if there were only the planet and the spacecraft in the entire space.

Of course, there are other celestial objects in the Universe and in the game. The actual path of the orbit is not as neat. It is affected by all the other objects in the space, albeit, to a much smaller extent.

To see the actual or real orbit that your spacecraft will take, you need to look at the pink orbit. This orbit is calculated numerically and represent that path your spacecraft will actually take. More often than not, this will always deviate from the yellow path.


1) We try to go to the Moon. We adjust Delta-V and Delta-T until the yellow analytic orbit extends beyond the Moon. 

2) But we know for sure that the path that your spacecraft will travel won't be that simple. To see the REAL path of the spacecraft, hit the COMPUTE button to calculate the path numerically. You will see a pink path calculated. This the more like the actual path that a spacecraft would travel in this situation.

3) Here we see that the pink path is too short and we don't see what happens around the Moon. To see further into the future we simply increase the Sim Step slider to extend the calculation further.

In this image, we see clearly how the two orbits differ and how orbits will shift over time due to the presence and movement of other gravitational bodies in the simulated space and other factors, such as changing mass, etc.

General Discussion / menu text size
« on: March 09, 2018, 11:33:17 PM »
In case we didn't already mention, the menu text size in the Steam game is adjustable. If the text is too small just Ctrl and mouse scroll up to zoom in and increase text size.
And to increase the control window size, just drag on the bottom-right corner of the window to adjust accordingly.

General Discussion / Re: Release for Mac
« on: March 06, 2018, 11:15:58 PM »
Hi there

Yes we will be releasing for MAC in the coming weeks. The first MAC release won't have any major changes from the current pc version so it's a matter of finishing up the admin work and approval process and getting it out there.

Thanks for your patience!

« on: February 27, 2018, 09:15:59 AM »
As the Steam version is much more detailed, the launch procedure is slightly different. For the Steam version we recommend using the auto checklist option to run through the missions.

Use the CHECKLIST tab to select the corresponding checklist for your mission, then hit the AUTO button to run through the checklist automatically.

Here is the guide on Steam:

General Discussion / Re: STEAM for PC is LIVE!
« on: February 27, 2018, 08:43:34 AM »
Hi Machala,

Those of you with the beta key have the retail version. We synced the two versions just before release to ensure that the beta and retail versions were the same to avoid confusion.

So no need to get it again :)

Pages: [1] 2 3 ... 8