greetings.
Ive changed the way SS runs on desktop. From Now Space simulator is basically a custom Linux operating system , running several tasks ( mainly the Simulation Core ,the rendering pipeline ,the Physics Engine , and the Xwindow Server ).
For the untrained eye , it runs the same. However ,this new code re-arrangment allows the user to modify the hell out of it. Essentially Space Sims provide a realistic simulation (solar systems, spacecrafts, physics models ),as the background of the linux-esque environment. The rest is configurable. You could even program a chess game on this ,if you want. Or multiplayer , resource mining , combat modes, etc..etc.etc..
Indeed , you can configure space-simulator to run without graphics at all ( for multi-player headless servers ) , or running space simulator without physics ( as in Cellestia or ***** ***** ) , or distributed , etc..
As previously told ,a linux console, a text editor ,and -even - internal GIT implementations so people can share ( sell?) their creations.
Included will be a couple of demo plugins (for example that cute- spacecraft systems analisys tool ) that enables to see the "internals" of the fuel/electrical/life support . Also a pluging to create multi-surprise-random-damage-contingency scenarios.
Obviously , for mobile devices, It ll still run as before.
As a curiosity , the number of lines of code has since doubled up , since last mobile release. but this will ease development a lot . Both from our side , and from the end-user side.
In a bit I ll start releasing beta version OF THE SDK , should someone like to start making plugins/customs missions/models or something ,